
ROAR Offense
Search Keyword : ROAR
Modernized Pro Style Offense
"Inspired by, but not a replica of, the Ben Johnson / Detroit Lions offense under Dan Campbell."
+ Majority Under Center
+ Compressed Sets
+ Tight & Close Spacing
+ Bunch & Stacked Alignment
+ Power Run Game
+ Play-Action Passing
+ Heavily Motion & Misdirection Focused
+ WR Involved Run Game
+ TE Involved Pass Attack
SCOUTING REPORT
Gap Power
RUN SCHEME
Play Action
PASSING ATTACK
Misdirection
FOCUS
COACH SETTINGS
COACH SCHEME : | PRO STYLE / MULTIPLE |
|---|
ADAPTIVE AI | AGGRESSIVENESS |
|---|---|
FLEXIBLE PLAY-CALLER | RANGE : 60 - 75 |
GROUND CONTROL | RANGE : 35 - 50 |
MAD SCIENTIST | RANGE : 80 - 90 |
HURRY UP STYLE : | CONSERVATIVE |
|---|
FORMATIONS/SETS
SINGLEBACK ACE ACE CLOSE ACE OVERLOAD ACE SLOT BUNCH BUNCH ACE BUNCH X NASTY DEUCE DOUBLES Y OFF CLOSE TIGHT Y OFF WING CLOSE WING SLOT Y TRIPS X OFF I FORM CLOSE SLOT TIGHT WING STRONG I PRO WING PISTOL DOUBLES Y OFF SHOTGUN ACE ACE SLOT BUNCH QUADS BUNCH STR OFFSET BUNCH TE BUNCH WIDE BUNCH WIDE NASTY DEUCE DEUCE CLOSE DOUBLES Y OFF EMPTY TRIPS Y OFF NORMAL Y OFF CLOSE SPLIT SLOT OPEN SPLIT TWINS Y OFF SPLIT Y-FLEX SPREAD Y-SLOT TIGHT OPEN TRIPS HB WK TRIPS TE
TRIPS Y OVER
TRIPS Y SLOT STR TRIPS Y SLOT WK WING SLOT WK
WING TIGHT WING TRIO WK WING TRIPS WING TRIPS WK NASTY Y OFF TRIO WK GOAL LINE NORMAL
IDEAL ARCHETYPES
POSITION | ARCHETYPE(S) | ROLE |
|---|---|---|
QB | Backfield Creator or Pocket Passer | QB |
HB1 | East/West Playmaker or Elusive Bruiser | HB1 |
HB2 | North/South Receiver or Elusive Bruiser | HB2, FB1, PWHB, & 3DHB |
WR1 | Physical Route Runner or Route Artist | WR1 & SLWR1 |
WR2 | Speedster or Gadget | WR2 |
WR3 | Gritty Possession or Contested Specialist | WR3 |
TE1 | Pure Possession or Physical Route Runner | TE1 & SLWR2* |
TE2 | Pure Possession or Gritty Possession | TE2 & FB2* |
TE3 | Pure Possession or Physical Route Runner | TE3 & FB2* |
LT | Agile or Pass Protector | LT |
LG | Agile or Well Rounded | LG |
C | Agile or Raw Strength | C |
RG | Agile or Well Rounded | RG |
RT | Agile or Pass Protector | RT |
DEPTH CHART SETUP
POSITION | STARTER |
|---|---|
QB | Best fit, best feel. Arm Talent & Physical Abilities are important. |
HB1 | Best Overall or Shiftier Back if relatively equal. (HB1/HB2 : 80/20 split) |
HB2 | Second Best Overall Back. (HB1/HB2 : 80/20 split) |
PWHB | HB2 to add touches, or Power Specialist if using a 3-HB Rotation [Contact Seeker] |
3DHB1 | HB2 to add touches, or 3rd Down Specialist if using a 3-HB Rotation [Backfield Threat] |
3DHB2 | HB1, or 3rd Down Specialist if using a 3-HB Rotation [Backfield Threat] |
FB1 | PWHB because of Gun Split Twins Y Off (FB designed runs), or TE3 if you remove it. |
FB2 | TE3, will play replace FB in I-Form sets that use PWHB as default |
WR1 | True #1 WR, plays the most snaps, runs all the routes, and even receives handoffs. |
WR2 | Fast WR with ability to get vertical for deep shots & get around the edge on handoffs. |
WR3 | Physical WR, capable of reeling in catches, and sealing the edge in the run game. |
SLWR1 | WR1, or WR4 for depth purposes (3WR sets differ between SLWR/WR3 by default) |
SLWR2 | TE1if you have a stud, or WR3/WR4 for depth. (Appears in Trips HB WK) |
TE1 | Best Overall or Better Hands if relatively equal. (Gets lots of targets) |
TE2 | Next Best Overall or Better Blocker if relatively equal. (Motions as lead blocker often) |
TE3 | Third Best Overall, fills an H-Back role with FB/TE snaps in RZ/GL opportunities. |
LT | Best Overall or Better Pass Blocking of your Agile Offensive Tackles (Blindside Tackle) |
LG | Best Overall of your Agile Offensive Guards (Pulling Guard) |
C | Best Overall or Stronger Run Blocker of your Centers |
RG | Next Best Overall of your Agile Offensive Guards (Pulling Guard) |
RT | Next Best Overall or Better Run Blocking of your Agile Offensive Tackles (Pulling Tackle) |
RG2 | Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen 2" |
RT2 | Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen" |