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ROAR Offense

Search Keyword : ROAR

Modernized Pro Style Offense "Inspired by, but not a replica of, the Ben Johnson / Detroit Lions offense under Dan Campbell." + Majority Under Center + Compressed Sets + Tight & Close Spacing + Bunch & Stacked Alignment + Power Run Game + Play-Action Passing + Heavily Motion & Misdirection Focused + WR Involved Run Game + TE Involved Pass Attack


SCOUTING REPORT

Gap Power

RUN SCHEME

Play Action

PASSING ATTACK

Misdirection

FOCUS

COACH SETTINGS


COACH SCHEME :

PRO STYLE / MULTIPLE

ADAPTIVE AI

AGGRESSIVENESS

FLEXIBLE PLAY-CALLER

RANGE : 60 - 75

GROUND CONTROL

RANGE : 35 - 50

MAD SCIENTIST

RANGE : 80 - 90

HURRY UP STYLE :

CONSERVATIVE


FORMATIONS/SETS

SINGLEBACK ACE ACE CLOSE ACE OVERLOAD ACE SLOT BUNCH BUNCH ACE BUNCH X NASTY DEUCE DOUBLES Y OFF CLOSE TIGHT Y OFF WING CLOSE WING SLOT Y TRIPS X OFF I FORM CLOSE SLOT TIGHT WING STRONG I PRO WING PISTOL DOUBLES Y OFF SHOTGUN ACE ACE SLOT BUNCH QUADS BUNCH STR OFFSET BUNCH TE BUNCH WIDE BUNCH WIDE NASTY DEUCE DEUCE CLOSE DOUBLES Y OFF EMPTY TRIPS Y OFF NORMAL Y OFF CLOSE SPLIT SLOT OPEN SPLIT TWINS Y OFF SPLIT Y-FLEX SPREAD Y-SLOT TIGHT OPEN TRIPS HB WK TRIPS TE

TRIPS Y OVER

TRIPS Y SLOT STR TRIPS Y SLOT WK WING SLOT WK

WING TIGHT WING TRIO WK WING TRIPS WING TRIPS WK NASTY Y OFF TRIO WK GOAL LINE NORMAL

IDEAL ARCHETYPES


POSITION

ARCHETYPE(S)

ROLE

QB

Backfield Creator or Pocket Passer

QB

HB1

East/West Playmaker or Elusive Bruiser

HB1

HB2

North/South Receiver or Elusive Bruiser

HB2, FB1, PWHB, & 3DHB

WR1

Physical Route Runner or Route Artist

WR1 & SLWR1

WR2

Speedster or Gadget

WR2

WR3

Gritty Possession or Contested Specialist

WR3

TE1

Pure Possession or Physical Route Runner

TE1 & SLWR2*

TE2

Pure Possession or Gritty Possession

TE2 & FB2*

TE3

Pure Possession or Physical Route Runner

TE3 & FB2*

LT

Agile or Pass Protector

LT

LG

Agile or Well Rounded

LG

C

Agile or Raw Strength

C

RG

Agile or Well Rounded

RG

RT

Agile or Pass Protector

RT


DEPTH CHART SETUP

POSITION

STARTER

QB

Best fit, best feel. Arm Talent & Physical Abilities are important.

HB1

Best Overall or Shiftier Back if relatively equal. (HB1/HB2 : 80/20 split)

HB2

Second Best Overall Back. (HB1/HB2 : 80/20 split)

PWHB

HB2 to add touches, or Power Specialist if using a 3-HB Rotation [Contact Seeker]

3DHB1

HB2 to add touches, or 3rd Down Specialist if using a 3-HB Rotation [Backfield Threat]

3DHB2

HB1, or 3rd Down Specialist if using a 3-HB Rotation [Backfield Threat]

FB1

PWHB because of Gun Split Twins Y Off (FB designed runs), or TE3 if you remove it.

FB2

TE3, will play replace FB in I-Form sets that use PWHB as default

WR1

True #1 WR, plays the most snaps, runs all the routes, and even receives handoffs.

WR2

Fast WR with ability to get vertical for deep shots & get around the edge on handoffs.

WR3

Physical WR, capable of reeling in catches, and sealing the edge in the run game.

SLWR1

WR1, or WR4 for depth purposes (3WR sets differ between SLWR/WR3 by default)

SLWR2

TE1if you have a stud, or WR3/WR4 for depth. (Appears in Trips HB WK)

TE1

Best Overall or Better Hands if relatively equal. (Gets lots of targets)

TE2

Next Best Overall or Better Blocker if relatively equal. (Motions as lead blocker often)

TE3

Third Best Overall, fills an H-Back role with FB/TE snaps in RZ/GL opportunities.

LT

Best Overall or Better Pass Blocking of your Agile Offensive Tackles (Blindside Tackle)

LG

Best Overall of your Agile Offensive Guards (Pulling Guard)

C

Best Overall or Stronger Run Blocker of your Centers

RG

Next Best Overall of your Agile Offensive Guards (Pulling Guard)

RT

Next Best Overall or Better Run Blocking of your Agile Offensive Tackles (Pulling Tackle)

RG2

Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen 2"

RT2

Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen"


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