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MUSKET Offense
Search Keyword : MUSKET
Modernized Pro Style Offense
"Inspired by, but not a replica of, the Josh McDaniels / New England Patriots offense."
+ Balanced mix of Under Center to Shotgun+ Introduces some Pistol
+ Dropback Timing & Rhythm Passing focus
+ Downhill Gap Running Scheme
+ Close, Condensed & Compressed Spacings (Close & Tight)
+ 11, 12, & 21 Personnel base for the Under Center attack
+ Primarily 11 Personnel base for the Shotgun attack (Doubles & Tight looks) + Sprinkles in Split Back looks out of the gun in the midfield area of the gameplan
+ Custom sequences for both Bounce & Reload motions, separately, as you near the RZ
+ Leans heavily on TE motion once inside the RZ (+ Fringe), leveraging the heavier personnel + TE focused passing attack in the RZ for better RZ target/TD simulation stats
+ Empty, Tight, & Spread looks for a ready-to-roll 2 Minute Offense
+ Designed runs for PWHB & 3DHB2 in Chew Clock situations to spread the carries
SCOUTING REPORT
Downhill / Gap
RUN SCHEME
Timing & Rhythm
PASSING ATTACK
Intermediate Passing
FOCUS
SLOW-SIM SETTINGS
COACH SCHEME : | PRO STYLE / MULTIPLE |
ADAPTIVE AI | AGGRESSIVENESS |
MATCHUP ORIENTED | RANGE : 40 - 55 |
FLEXIBLE PLAY-CALLER | RANGE : 30 - 50 |
REACTIVE SCHEMER | RANGE : 30 - 45 |
HURRY UP STYLE : | CONSERVATIVE |
FORMATIONS / SETS
SINGLEBACK
ACE ACE CLOSE
ACE SLOT
DEUCE CLOSE DOUBLES SOUTH DOUBLES Y OFF DOUBLES Y OFF CLOSE TIGHT Y OFF TRIPS OPEN
U OFF TRIPS
U OFF TRIO
WING CLOSE
WING PAIR
WING SLOT
WING TIGHT U
Y TRIPS CLOSE
I FORM
H WING PRO SLOT WING
Y OFF CLOSE
STRONG I
CLOSE JUMBO
WEAK I
CLOSE
PISTOL
ACE
BUNCH TE
SHOTGUN
ACE
ACE SLOT OFFSET
BUNCH OFFSET CLOSE
CLUSTER CLUSTER HB STR DBL Y FLEX OFF WK DEUCE CLOSE
DOUBLES DOUBLES HB WK
DOUBLES Y OFF DOUBLES Y-FLEX
EMPTY ACE EMPTY ACE TRIO EMPTY BASE FLEX EMPTY Y FLEX
SPLIT CLOSE SPLIT SLOT OPEN SPLIT Y-FLEX
SPREAD SLOTS CLOSE
SPREAD Y-SLOT
TIGHT TIGHT OPEN
TIGHT SLOTS HB WK TIGHT Y OFF TIGHT Y OFF WK
TREY OPEN
TRIO OFFSET TRIPS TE FLEX
TRIPS Y SLOT WK U OFF TRIPS WK
WING TIGHT
WING TRIPS WK WING TRIPS WK NASTY
Y OFF TRIO CLOSE Y OFF TRIO WK Y OFF TRIPS
Y OFF TRIPS CLOSE
GOAL LINE
TWINS OVER
IDEAL ARCHETYPES
POSITION | ARCHETYPE(S) | ROLE |
QB | Pocket Passer or Backfield Creator | QB |
HB1 | North/South Receiver or Elusive Bruiser | HB1 & PWHB* |
HB2 | East/West Playmaker or North/South Receiver | HB2, 3DHB, & PWHB* |
HB3 | East/West Playmaker or Elusive Bruiser | HB3 & 3DHB2 |
FB | Utility (TE/HB) or North/South Receiver (HB) | FB |
WR1 | Gritty Possession or Contested Specialist | WR1 |
WR2 | Physical Route Runner or Route Artist | WR2 & SLWR1 |
WR3 | Physical Route Runner or Route Artist | WR3 & SLWR2* |
TE1 | Physical Route Runner or Pure Possession | TE1 |
TE2 | Physical Route Runner or Gritty Possession | TE2 |
TE3 | Physical Route Runner or Vertical Threat | TE3 & SLWR2* |
LT | Pass Protector or Well Rounded | LT |
LG | Agile or Pass Protector | LG |
C | Pass Protector or Well Rounded | C |
RG | Agile or Raw Strength | RG |
RT | Agile or Well Rounded | RT |
DEPTH CHART SETUP
POSITION | STARTER |
QB | Best fit, best feel. Arm Talent & Physical Abilities are important. (Dot, On Time, Step Up) |
HB1 | Best Between the Tackles runner, primarily Under Center & Pistol sets |
HB2 | Next Best Overall or Change of Pace Back (differing from HB1) |
PWHB | HB2 to add touches, or Power Specialist if using a 3-HB Rotation [Contact Seeker] |
3DHB1 | HB2 to add touches via high Shotgun usage |
3DHB2 | HB3, or 3rd Down Specialist if using a 3-HB Rotation [Backfield Threat] |
FB1 | Best Overall Utility Back (will need to motion block and pass-catch) |
WR1 | Physical WR, capable of reeling in catches, and sealing the edge in the run game. |
WR2 | WR with ability to separate quickly & get YAC. (Plays Slot-ish role in 2WR sets) |
WR3 | Physical WR, capable of reeling in catches, and sealing the edge in the run game. (TE) |
SLWR1 | WR2 for higher usage, or WR4/TE3 for depth & snaps |
SLWR2 | TE1/TE2 for usage variability, or TE3 for depth & snaps |
TE1 | Best Overall or Better Hands if relatively equal. (Gets lots of targets, especially in RZ) |
TE2 | Next Best Overall or Better Blocker, if relatively equal (Motion blocker in RZ) |
TE3 | Next Best Overall or Best Vertical Threat for added attacking with 3TE sets. |
LT | Best Overall or Better Pass Blocking of your Agile Offensive Tackles (Blindside Tackle) |
LG | Best Overall or Pass Blocker of your Agile Offensive Guards (Pulling Guard) |
C | Best Overall of your Centers |
RG | Next Best Overall of your Agile Offensive Guards (Pulling Guard) |
RT | More Athletic or Better Run Blocking of your Agile Offensive Tackles (Pulling Tackle) |
RG2 | Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen 2" |
RT2 | Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen" |