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MUSKET Offense

Search Keyword : MUSKET

Modernized Pro Style Offense


"Inspired by, but not a replica of, the Josh McDaniels / New England Patriots offense."


+ Balanced mix of Under Center to Shotgun+ Introduces some Pistol

+ Dropback Timing & Rhythm Passing focus

+ Downhill Gap Running Scheme

+ Close, Condensed & Compressed Spacings (Close & Tight)

+ 11, 12, & 21 Personnel base for the Under Center attack

+ Primarily 11 Personnel base for the Shotgun attack (Doubles & Tight looks) + Sprinkles in Split Back looks out of the gun in the midfield area of the gameplan

+ Custom sequences for both Bounce & Reload motions, separately, as you near the RZ

+ Leans heavily on TE motion once inside the RZ (+ Fringe), leveraging the heavier personnel + TE focused passing attack in the RZ for better RZ target/TD simulation stats

+ Empty, Tight, & Spread looks for a ready-to-roll 2 Minute Offense

+ Designed runs for PWHB & 3DHB2 in Chew Clock situations to spread the carries

SCOUTING REPORT

Downhill / Gap

RUN SCHEME

Timing & Rhythm

PASSING ATTACK

Intermediate Passing

FOCUS

SLOW-SIM SETTINGS

COACH SCHEME :

PRO STYLE / MULTIPLE

ADAPTIVE AI

AGGRESSIVENESS

MATCHUP ORIENTED

RANGE : 40 - 55

FLEXIBLE PLAY-CALLER

RANGE : 30 - 50

REACTIVE SCHEMER

RANGE : 30 - 45

HURRY UP STYLE :

CONSERVATIVE


FORMATIONS / SETS

SINGLEBACK

ACE ACE CLOSE

ACE SLOT

DEUCE CLOSE DOUBLES SOUTH DOUBLES Y OFF DOUBLES Y OFF CLOSE TIGHT Y OFF TRIPS OPEN

U OFF TRIPS

U OFF TRIO

WING CLOSE

WING PAIR

WING SLOT

WING TIGHT U

Y TRIPS CLOSE


I FORM

H WING PRO SLOT WING

Y OFF CLOSE


STRONG I

CLOSE JUMBO


WEAK I

CLOSE


PISTOL

ACE

BUNCH TE


SHOTGUN

ACE

ACE SLOT OFFSET

BUNCH OFFSET CLOSE

CLUSTER CLUSTER HB STR DBL Y FLEX OFF WK DEUCE CLOSE

DOUBLES DOUBLES HB WK

DOUBLES Y OFF DOUBLES Y-FLEX

EMPTY ACE EMPTY ACE TRIO EMPTY BASE FLEX EMPTY Y FLEX

SPLIT CLOSE SPLIT SLOT OPEN SPLIT Y-FLEX

SPREAD SLOTS CLOSE

SPREAD Y-SLOT

TIGHT TIGHT OPEN

TIGHT SLOTS HB WK TIGHT Y OFF TIGHT Y OFF WK

TREY OPEN

TRIO OFFSET TRIPS TE FLEX

TRIPS Y SLOT WK U OFF TRIPS WK

WING TIGHT

WING TRIPS WK WING TRIPS WK NASTY

Y OFF TRIO CLOSE Y OFF TRIO WK Y OFF TRIPS

Y OFF TRIPS CLOSE


GOAL LINE

TWINS OVER


IDEAL ARCHETYPES

POSITION

ARCHETYPE(S)

ROLE

QB

Pocket Passer or Backfield Creator

QB

HB1

North/South Receiver or Elusive Bruiser

HB1 & PWHB*

HB2

East/West Playmaker or North/South Receiver

HB2, 3DHB, & PWHB*

HB3

East/West Playmaker or Elusive Bruiser

HB3 & 3DHB2

FB

Utility (TE/HB) or North/South Receiver (HB)

FB

WR1

Gritty Possession or Contested Specialist

WR1

WR2

Physical Route Runner or Route Artist

WR2 & SLWR1

WR3

Physical Route Runner or Route Artist

WR3 & SLWR2*

TE1

Physical Route Runner or Pure Possession

TE1

TE2

Physical Route Runner or Gritty Possession

TE2

TE3

Physical Route Runner or Vertical Threat

TE3 & SLWR2*

LT

Pass Protector or Well Rounded

LT

LG

Agile or Pass Protector

LG

C

Pass Protector or Well Rounded

C

RG

Agile or Raw Strength

RG

RT

Agile or Well Rounded

RT


DEPTH CHART SETUP

POSITION

STARTER

QB

Best fit, best feel. Arm Talent & Physical Abilities are important. (Dot, On Time, Step Up)

HB1

Best Between the Tackles runner, primarily Under Center & Pistol sets

HB2

Next Best Overall or Change of Pace Back (differing from HB1)

PWHB

HB2 to add touches, or Power Specialist if using a 3-HB Rotation [Contact Seeker]

3DHB1

HB2 to add touches via high Shotgun usage

3DHB2

HB3, or 3rd Down Specialist if using a 3-HB Rotation [Backfield Threat]

FB1

Best Overall Utility Back (will need to motion block and pass-catch)

WR1

Physical WR, capable of reeling in catches, and sealing the edge in the run game.

WR2

WR with ability to separate quickly & get YAC. (Plays Slot-ish role in 2WR sets)

WR3

Physical WR, capable of reeling in catches, and sealing the edge in the run game. (TE)

SLWR1

WR2 for higher usage, or WR4/TE3 for depth & snaps

SLWR2

TE1/TE2 for usage variability, or TE3 for depth & snaps

TE1

Best Overall or Better Hands if relatively equal. (Gets lots of targets, especially in RZ)

TE2

Next Best Overall or Better Blocker, if relatively equal (Motion blocker in RZ)

TE3

Next Best Overall or Best Vertical Threat for added attacking with 3TE sets.

LT

Best Overall or Better Pass Blocking of your Agile Offensive Tackles (Blindside Tackle)

LG

Best Overall or Pass Blocker of your Agile Offensive Guards (Pulling Guard)

C

Best Overall of your Centers

RG

Next Best Overall of your Agile Offensive Guards (Pulling Guard)

RT

More Athletic or Better Run Blocking of your Agile Offensive Tackles (Pulling Tackle)

RG2

Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen 2"

RT2

Package Substitute, replaces TE2 in WING sets, under package "6 Olinemen"


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