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MONSOON

Search Keyword : MONSOON

- Primarily a Nickel & Dime defense, built on a 3-4 foundation. - It's a Split-Field, Zone-Match, 2-High 4-Under scheme, built around pre-snap disguise and post-snap versatility. Took a lot of inspiration from Mike MacDonald and the Super Bowl Champions ; Seattle Seahawks. - Expect a lot of Cover 3 variants (Cloud, Buzz Match), Tampa 2, Cover 6, & Robber to name a few. - Along with concepts like : Sim Pressures, Fire Zones, Inverted Coverages, Rolled Coverages, & "Show 2" disguises. - An Elite Front 4 that can get after the quarterback, creating pressure on their own, is an extreme privilege. As are, rangey & competent backers on the second level, who can hold their own in every aspect. But where this defense truly shines is in the secondary, and the name of the game is physicality. - Tackling is an essential skill in the defense for the DBs, as it plays heavily into Nickel, Big Nickel, & Big Dime personnel groupings, leaving them to often times fend for themselves in open space. Wrapping up those 1-on-1 tackles is crucial to slowing momentum and gettin those turnover on downs. - That's why I prefer Boundary corners the most, when it comes to the perimeter, because unlike Bump & Run corners, they can actually tackle. - Even if they don't look like they'll develop into good enough CBs for the scheme, their high tackle rating makes them prime real estate for changing positions to become a Hybrid safety archetype. - Which leads us to the single most important player on the defense, and the one that the scheme heavily revolves around, and that is the SS1. He needs to be super versatile, as he plays up top in the 2-High in Nickel, down in the slot in Over Flex, and even kicks inside to play linebacker in the 2-3-6. Which makes him one of the most fun players to try and develop in long term dynasties, through recruiting, position changes, & manual progression.

Scouting Report

Hybrid

Fronts

Disguised

Coverages

Simulated

Pressures

FORMATIONS / SETS


4-3

OVER SOLID TITE LEO 3-4

OVER OVER ED (4-3) TITE 5 TECH UNDER 4-4

SPLIT

2-5

OVER WIDE (4-3)


3-3-5

OVER FLEX


NICKEL

2-4

2-4 SINGLE MUG

2-4 DOUBLE MUG

2-4 LOAD MUG

3-3 ODD (MINT) 3-3 CUB

WIDE


DIME

2-3-6

3-2 RUSH

3-2 SINGLE MUG

LOAD WEAK


PREVENT

3 DEEP


GOAL LINE

5-3

6-2

IDEAL ARCHETYPES

POSITION

ARCHETYPE(S)

ROLE

LEDGE

Edge Setter / Rush DT*

LEDGE / DT3*

REDGE

Speed Rusher / Power Rusher

REDGE / RRE

DT

Gap Specialist / Pure Power

NT / DT1/ DT2

SAM

Signal Caller / Thumper

RLE / 3-4 EDGEs

MIKE

Signal Caller / Thumper

MIKE / SAM / SUBLB*

WILL

Lurker / ATH / Signal Caller

WILL / SUBLB

CB

Boundary / Zone / Field

LCB / RCB / SLCB

FS

Coverage Specialist / Zone CB

FS

SS

Hybrid / Boundary CB

SS / SLCB* / SUBLB*


DEPTH CHART SETUP

POSITION

STARTER

REDG

Best Pass Rushing EDGE

LEDG

Better Balanced / Run Stopping EDGE

DT1

#1 DT or Best Run Stuffing DT

DT2

#2 DT or Best Pass Rushing DT

DT2

#3 DT or Best Run Stuffing EDGE (DT/LEDG)

SAM

#3 Linebacker or Better Run Stopping Linebacker (MIKE)

MIKE

#1 Linebacker or More Balanced Linebacker (MIKE)

WILL

#2 Linebacker or Better Coverage Linebacker (MIKE/WILL)

CB1 (LCB)

#1 CB, plays left side of the field (Most often matched up vs. #1 WR)

CB2 (RCB)

#2 CB, plays right side of the field (Most often matched up vs. #2 WR)

FS1

#1 FS or Best Hybrid/Coverage Safety

SS1

#1 SS, "Star" , Best Hybrid/Box Safety

SS2

Next Best Hybrid/Coverage Safety (Many snaps as SS1 plays different spots)

RRE

#1 SAM, "Jack", Standup Pass Rushing Specialist off the edge

RLE

#1 EDGE, Best Pure Pass Rusher of the EDGE players

RDT1

Best Pass Rushing DT (N/A in CFB27)

RDT2

Best Run Stopping DE (N/A in CFB27)

NT

#1 NT or Biggest/Strongest/Highest-tiered Grip Breaker

SUBLB1

Best MIKE/WILL (Majority of LB Snaps)

SUBLB2

Best Coverage Linebacker (Good amount of LB Snaps)

SLCB1

Highest rated non-starter CB

SLCB2

Next Highest rated non-starter CB or S

3-4 LEDGE

#1 SAM, Pass Rush/Drop Cover capabilities (via Formation Subs)

3-4 REDGE

#2 SAM, Run Stop/Drop Cover capabilities (via Formation Subs)


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